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Symbols and lexicon

Players and enemies

  • Character: A figure in the game controlled by a player
  • Figure: Any acting unit on the game board

Figure symbols

  • Hero, a main figure controlled by a player
  • Enemy, any figure in opposition to the Hero characters
  • Captain, a stronger version of an enemy, one in each group spawned
  • Boss, a special kind of enemy
  • Summon, a figure summoned by another character, controlled by that character unless it has actions of its own
  • Ally, any character that is in alliance with the acting character

Action symbols

  • Healing action performed by a figure
  • Melee attack performed by a figure, targeting an adjacent space
  • Range attack performed by a figure
  • The acting figure pushes the targeted figure
  • The acting figure pulls the targeted figure
  • Teleport, moves a figure to a space within range without traversing the distance in between
  • A move action that moved the characters from one space to another empty adjacent tile while resolving any effects such movement has (traps, loot, etc)

Status symbols

  • Adrenaline
  • Confused
  • Poison
  • Wound
  • Mark
  • Paralyze
  • Disarm
See the status page for a more comprehensive list of status and how they are used

Gameplay symbols

  • The stamina required to perform an action, taken from the characters stamina pool
  • Experience points rewarded for actions, counted towards the characters leveling
  • This action card is placed in the discard pile after used
  • This action remains active indefinitely until removed
  • This action remains active until the end of the current round
  • Nearby, signifies figures in adjacent tiles to the acting figure unless another point of origin is specified
  • Flying, the acting figure is not affected by ground-based tile effect, like traps. Nor hindered by ground based objects like obstacles

Rift symbols

  • Fire
  • Water
  • Wind
  • Earth
  • Lightning
  • Darkness
  • Light
Read more about the elements and rift symbols in Realm Rifts