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Action Cards

Action Cards determines a characters action in a round. Action Cards are chosen before the round starts and when revealed determines both what the character will do and how fast it will act. A hero may choose up to a maximum of two action cards each round, but may choose one or none as well, depending on the strategy

Level

At the top of the card is the card level, all characters start at level 1 and will unlock more cards as they progress and develop their character.

Name

Next is the name of the character or class of the card. A Hero belongs to both a race and a class and will have a mix of action cards for both. Enemies have only one type of card per enemy

Actions

Then are the actions described. Each action is separated by a line and is resolved individually. The card shown has the first action set to "Heal" with the comment "full health". This would heal either the character itself or an ally (other Heroes or other Enemies depending on the source of the card).
Then it has a icon, which means that if this part of the action card is used, then the card will be put into the Discard slot and is no longer available in this scenario. The icon denotes that the player gains experience points by using this card, in this case two such points.
The player then goes to the next action, which has a symbol before a colon. This means that if there exists an elemental realm rift near enough to the character, it will use that to Poison an enemy within a distance of 4.

Stamina

At the bottom of the card is a number that denotes how much stamina a card requires. The player invests stamina into actions. This card has a rather low stamina and is thus considered easy to perform, but the amount of stamina you invest into an action also determines your speed, the more Stamina, the fast you are and the earlier you act in the round.
Stamina spent on Action and Item cards are added together for your total amount of Stamina for the round, any Stamina not spent on cards can be used for movement.