In this game, realms is something that enhances figures, attacks and actions can create rifts to another realm which creates a source for augmenting your actions.
On a used action or item card it shows whether a rift is created and what kind of rift it is. If the card has a symbol, it creates a rift to a fire realm.
Rift placement
When a rift is created, it is opened next to the figure that created it unless there already is one. Heroes may choose what space within their reach to them it is created in, while enemies creates rifts as close to Heroes as possible. If there are no empty tiles within a characters reach no rift is created.Some abilities and actions change the possibilities of rift placement and usage in various ways.
Realm rifts stay where they are placed until used, moved or until a scenario event affects them. They are also removed from map tiles where there are no Heroes or Enemies left.
Using rifts
When a figure resolves an action it may either require or be augmented by the presence of a realm rift, for exampleParalyze 2. If such a realm rift exists within reach (default 1), the figure use it unhindered. The realm rift is then removed from the board and the action is resolved. If there are no rifts within reach, the figure may roll a to determine if it can be reached by rolling the figures reach plus distance to the rift or higher on the dice, in other words, if the figure has a reach of 2 and a rift is 4 spaces away, the required dice roll to reach it is 2 or higher. Some items and augmentations may increase your reach either permanently or temporarily.
Tiles with Rifts
A tile with a rift is considered unoccupied (other than for placement of new rifts) and a character can move to and through a tile with a rift.When using a rift on a tile the character is currently in, that rift stays open until the end of that characters turn, not the end of the action. This means that the rift can be used to augment more than one action or item.